About this deal
If the captain does not have cards matching the dice, the ship will crash (unless anyone plays special cards to save it -- see Power Cards later). It doesn’t overstay its welcome, and while it is more complex than other pure push-your-luck games, the semicooperative play and interesting hand management decisions make it worthwhile to expend the extra teaching effort.
If they leave, they take a “treasure” from the deck corresponding to the city they are currently on. Such a simple physical component has an almost indescribable effect, a few minutes into our first game and we'd named her the HMS Victoria Plumb and made the pirate ship noise from the Lego movie each time she moved to a new island.EXCEPTION: If using the variant "Fast play (no special cards)", the game doesn't end at 50 points; it ends when a player has 5 different treasures. Incan Gold is similarly pure, offering a simple binary that allows even new players to understand what they’re faced with. I have to openly admit that my traveling companions got too savoured in the delights they encountered in the sky city.
If you’re looking for an exciting filler game (push your luck or otherwise), Celestia is a great choice.Alternate Route -- A player onboard can allow the captain to reroll any or all dice, after all players' decision or the captain's announcement. The journey can be perilous, but the rewards are quite lucrative for enterprising pleasure-seekers like yourself. Celestia:A Little Help allows passengers to give the captain a hand, but bluffing and dirty tricks will still show their hand as well!