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Games Workshop - Middle Earth Strategy Battle Game: The Lord Of The Rings - Isengard Battlehost

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Grima doesn't have the ability to deploy with your opponent (and so will always be a hostile model) and his Wormtongue rule is specific to the use of Might in general, not heroic actions (which is . These rules don't have everything in them, but instead focus on what's relevant to the Battlehosts themselves (a subset of the magical powers, no specialized heroic actions, a subset of the war gear, and a very short list of special rules). Boromir introduces a different set of problems than Gandalf does, but to have a single hero who wants to be amidst his troops to grant maximum benefits means he's not going to be gallivanting across the board. As we can see pretty clearly in the flowchart, it’s possible to get 800pts or higher of Isengard on the table with really very few purchases. The Minas Tirith rules saw a LOT of changes: Gandalf went down to 4 spells, losing some of his most useful auric abilities and keeping his more generic ones.

Saruman is a powerful wizard, you have Grima to attach to an enemy warband (ideally one on foot) and mess up their Might spending, and 20 Uruk Hai and 24 Uruk Hai scouts.For a pure Isengard force from the LOTR Armies book, obvious additions are characters, monsters, missile troops and cavalry. Some of you may have spotted that we have not addressed the Mumak in the room - the ‘Wolves of Isengard’ Legendary Legion.

He retained Sorcerous Blast, which is probably the ONLY way he's going to come close to recouping his cost (though since he costs almost as much as the whole battlehost for Rohan and Mordor, how important/possible is that? They also don't tell you what kind of horse Eomer's riding (more on that in a minute), so he'll be the equivalent of a 120-125pt hero depending on how you choose to build your Eomer. First and foremost, he lost Blinding Light, which against a Mordor battlehost you probably won't notice the loss, an Isengard battlehost MIGHT make you feel the loss, but the Rohan battlehost (with all those bows and throwing spears) . With access to Riders of Rohan and Warriors of Rohan only, a fully decked Eomer with 18 Warriors of Rohan and 6 Riders of Rohan (saving 6 infantry for dismounts) will give you an army of 351pts that is mostly F3/D5 - which is quite small compared to two of these armies and pretty fragile (what with the not having any spears to support your models).

While this is a good set of spells for him (and some of the most common spells that a Ringwraith player would use), both Gandalf and Saruman (spoiler alert) have 4 spells in their retinue and I think it would have been particularly interesting for the Witch-King to have retained Sap Will or Your Staff is Broken (considering that both Gandalf and Saruman are in the running). This is a cheap expansion again, as it is the Command blister again and it still leaves you with the Knight of the White Tower and Hornblower, which with the remaining infantry would take you over 700 points. squads of crossbows isn’t exactly the bare minimum and you can play AoHD without these, but they are such a core part of how this legion is played that it feels necessary to include at least 8 of them. These are worth getting if you want to do themed armies in tournament play, but if you are just starting out then there is literally nothing wrong getting Armies of the Lord of the Rings and then just stopping. GW have created boxes with a new, modern plastic character and two boxes worth of infantry or cavalry.

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