Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

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Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

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Lootas are who you come to if you want a lot of Dakka shots, with their deffguns becoming Dakka 3/2. That’s pretty much a straight upgrade, as it allows them to move and shoot without issue, and they’ll often get the top profile. The downsides are that they don’t have access to either the old version of More Dakka or a shoot twice effect any more, and now have to take a Spanner per 5 models. For those playing along at home, that means you get 6 T5 3+ save wounds when scout deploying these in terrain, which is a stonking bargain, and you can make them either nastier with Goffs or Ob-seccier with Deathskulls to your heart’s content. These are crazy good, you want some units to field as utility MSUs. This is a new Beast Snagga Ork Boy – one of many we’re sure. GW also says these Orks are particularly large and strong in comparison with regular Boyz. So that does beg the question “are these Beast Snagga Orks ‘primaris’d version of Ork Boyz as well?” It’s quite possible they will be slightly larger than your older Orks – at least the Boyz might be. Fast-forward to the second edition of Warhammer 40,000 in 1993, Orks took pride of place in a huge launch box alongside their monopose Blood Angels nemeses. By now, the Boys had begun to shed some of their higher technology in favour of big axes and cemented their love for giant horned helmets.** Orks now command not one but two fortifications, the Mekboy workshop that makes the jump from 8th and the new Big’ed Bossbunka released with the updated range.

Beast Snaggas! The new Beast Snagga range is largely pretty awesome on the tabletop. Maybe a little too awesome in places, but that’s a problem for da ‘umies to worry about. The squad Nobs have the option of swapping their choppa for a power snappa, a lighter variant of power klaw that doesn’t weigh down the user, ensuring that they’ll have no problems hitting their targets. Meanwhile, the rare Beast Snagga that’s content to stow away their choppa in favour of increased firepower can carry a thump gun – large-bore handheld cannons that fire huge explosive shells. Similar to the Death Guard’s change with Disgustingly Resilient, this is going to be useless sometimes but more reliable and more useful overall. This shuts out a large number of “smaller” heavy weapons, including Heavy Bolters, Assault Plasma Incinerators, Autocannons, Fleshmowers, Executor Bolt Rifles, Plague Belchers, Belleros Energy Cannons, and Volkite Culverins, as well as a lot of 2-damage melee weapons. It’s a big boost on the faction’s deff dreads and killa kans. Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:Orks get a sort of army within an army here, with pretty much all of their new options released alongside the codex having the Beast Snaggas rule and Keyword. At baseline this gives them a 6+ invulnerable save and +1 to hit against enemy VEHICLES and MONSTERS (notably not just in melee, which is a big deal for a few of their units), and there’s also a whole bunch of stuff that works off the Keyword that we’ll talk about when we get to it. At base though – yeah, this slaps, a 6++ doesn’t sound like much but those random saves where you wouldn’t have otherwise got one will add up, and the hit boost turns some of these units (Beastbosses in particular) into incredible killing machines against their favoured targets. Dakka Weapons First up this week we have the meanest, greenest Orks codex in history, which sees the greenskins roar into the latest edition of Warhammer 40,000 in fearsome fettle. This huge volume contains 61 new and revamped datasheets, and includes new rules for Crusade campaigns, Relics, Stratagems, Psychic Disciplines, and seven clans, including the piratical Freebooterz. With upgrades including new Dakka weapons and that all-important boost to Toughness 5 across the board, Orks are a terrifying prospect on the tabletop – as they should be.

This book definitely looks to support some Vehicle-heavy builds, and there’s likely to be some real competition between Sunz and Deathskulls as to where they end up – the former gives you speed, the latter reliability. It’s also possible you’ll mix up both – the power of Deathskulls is more concentrated in their Kultur than the wider options, so an army with a Sunz Warlord and a Deathskulls add-on detachment seems moderately plausible. Goffs Krumpin’. Pretty much all your must-have units will absolutely flatten enemy hordes, mostly in melee, but in the case of Flash Gitz also at range. If you somehow find yourself really needing even more of this, Burna Boyz out of Strategic Reserves or doing drive-bys are fine, and a full Warbiker unit with a Deffkilla Trike is another flexible tool that’s pretty strong. How Does This Faction Handle Enemy Tanks and Monsters?

We’ll get the Speed Freekz options out the way first because there’s a clear standout – Junkboss gives the model a 4++, and if you have a Deffkilla Trike this is a great add. The others are a little meh, but don’t forget that the regular traits are all available as well. Orks have a reasonable variety of units seeing play, and there’s a few different ways you can take them, but there are a few things you’re seeing in most lists. First up, Beast Snaggas or Nobz in Trukks. Beast Snaggas are your bread and butter Battleline unit, capable of hitting pretty hard in combat and soaking up at least some counterpunch thanks to T5 and a 6+ Feel No Pain. Trukks help them get where they need to be, and once they’ve been dropped off, can go be annoying and score Secondaries. You can also optionally add a Beastboss to this unit to add some extra heft. Because he gets Devastating Wounds on the charge, the Anti-Monster/Vehicle 4+ on his 6A Beastchoppa means that he’ll take a real chunk out of a large target, especially in a Waaaagh turn, but you do now pay heavily for the privilege. Shoota Boyz • Stikk Bommaz • 'Ard Boyz • Skarboyz • Yoofs • Feral Orks • Beast Snagga Boy • Boarboyz • Squighog Boyz This is where Roar of Mork ended up – it still inflicts -1Ld to all enemies in range, but also tags one unit for -2 to Advance and Charge rolls. Pretty good! This list does appalling amounts of damage and looks like a complete nightmare to contemplate taking off the board for anyone that isn’t the Adeptus Mechanicus. I expect to see builds like this experimented with heavily, and I’m sure there are optimisations you can make, but as a starting point it looks brutal. Wrap Up

The new box is full of everything a prospective Warboss needs to start their conquest, featuring 26 brand-new plastic miniatures that are available first in this set. The box also contains a full, early copy of Codex: Orks with cover art exclusive to this set. Finally, you’ll find all the datacards, Orky transfers, and aforementioned squigs you need – can’t have a Waaagh! without squigs. Overall, there’s some perfectly strong stuff here, but amidst a very powerful book and a strong pedigree from recent releases these feel just the slightest bit weak. The likely consequence of that is that you’ll see lots of lists using multiple detachments to squeeze in maximum herohammer, as you care a little less about having loads of CP than some armies do. Kustom Jobs Hello there, gamers. Patch 9.Ork has been released, and is now live! It includes fixes for some common issues with the Powers of the Waaagh. If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!. To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. Part of the reason they’re going to be squeezed for places in premium builds is, of course… Kill RigAs well as the incredible Beast Snagga Orks Army Set, you can grab some new t-shirts to show off your devotion to Gork (or possibly Mork). Themed around the new Beast Snaggas – they’re perfect to wear when you’re out hunting squigs or just want to show your love for Orks while playing Warhammer. Now, with the arrival of the bigger, stronger Beast Snaggas , regular Boyz are standing up straight and really looking like they’ve earned that extra point of Toughness . We’ve already seen one of the newcomers , and it’s time you had a look at another. All in all, it’s an even better time to be green. What Are the Must-Have Units to Start This Faction?



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