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Posted 20 hours ago

Red Dragon Inn Boxed Card Game

£18.975£37.95Clearance
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Some cards allow you to leave a Round of Gambling. If you leave a Round of Gambling, you cannot play Gambling or Cheating Cards for the rest of that Round, but you may still play Sometimes or Anytime Cards. The Wench thinks you should stop playing with the drinks" cannot be used to Negate a card that buys you Drinks, forces you to drink, or directly increases your Alcohol Content.

Kaylin responds with "We don't think so!" Serena's card is Negated, so it has no effect. Serena does no damage to Kaylin, and her Piety remains unchanged. If you reveal a Drink Event Card, follow the instructions on the card. Cards that affect Drink Cards do not affect Drink Event Cards unless they specifically say that they do so. When the damage resolves, Wizgille plays "I believe your attitude needs some percussive maintenance" to deal 2 damage the player who hit her. Wizgille's card causes Kaylin to lose 2 Fortitude, not Eve.Timing Example 1: Kaylin reveals Light Ale during her Drink Phase. She is holding "Ah! I really needed a bath ", which would allow her to Ignore the Drink She chooses not to play it, since the Drink only has an Alcohol Content of 1. If forcing a player out would cause there to be only one player left in the Round, players have a final chance to respond as described above. If no player does, the Round of Gambling ends and the remaining player wins. Keep your Gold and stay conscious. If you run out of Gold, or if your Alcohol Content is ever greater than or equal to your Fortitude, you are out of the game. If all remaining players would lose the game simultaneously, the game is a tie between those players. Ignore Example: Serena plays "Blasphemer! " to make Kaylin lose 3 Fortitude. Kaylin responds by playing "*Poof!*" to Ignore the effects of "Blasphemer!" Kaylin Ignores the Fortitude loss, but Serena still gains one Piety, since the card effects her normally.

If two or more players would like to play Sometimes or Anytime Cards at the same time, see "Timing" under "Other Rules".It may not be played in response to "Gambling, I'm in!" or "I raise!" as a means to avoid having to ante. If you start a Round of Gambling, then immediately leave the Round (for example, with "Gambling? I*m in!" followed by "Not now, I'm feeding Wulfric"), then the Round begins but currently has no winner. If the Round ends before any player takes control, all anted Gold goes to the Inn. This creates two copies of Mead with 2 Alcohol Content each (half of 3 rounded up). After this, Phrenk plays "Here ya go... This'll make that drink better! " on Kaylin's Mead, giving it a total Alcohol Content of 4. Mead is a Drink that has its own built-in split effect. When a player reveals Mead, players first get an opportunity to affect the Drink. Gambling Cards that cause you to ante are not considered to be directly affecting your Gold. Newer cards like "*Poof!*" make this rule explicit. The corresponding older cards should be played similarly, even though the exception is not written on the cards in previous editions.

Chieftain’s Ice Beer is a right of passage for men and women of the northern barbarian kingdom. Legend tells that the Chieftains of old would meet over a fresh batch of Ice Beer, challenging one another to a drinking contest. The young Chief Killian, as the story goes, not only bested all challengers, but never felt the ill effects of the brew on the morning after. Killian would later become the Chief of Chiefs, and his clan’s recipe for Ice Beer became the standard among the tribes. Brewed by fermenting steppe vegetables and then allowing the water content to freeze off, this “beer” is more of a distilled spirit. The remaining liquor is then mixed with various spices, sampled, and diluted with water again to create a refreshing yet full-bodied beverage. Boys and girls among the barbarian tribes drink this brew to prove their vigor. When a Round of Gambling begins, normal play is suspended and each player must ante 1 Gold. To do this, they put 1 Gold in the middle of the playing area (make sure not to get this Gold confused with the Inn's Gold). As we where playtesting for upcoming releases, we ran into a few holes that made certain card interactions a bit too strange. None of these changes affect the power level of the cards (unlike our Errata Buff to Eve we talked about earlier), but instead just clarify the intent of the card. When players are done affecting the Mead, the player who revealed it chooses a player with whom to split it Players then have another opportunity to affect the split halves of the Mead.If all tied players but one pass out during this process, the remaining player wins the Drinking Contest and does not continue drinking. If all tied players pass out during this process, the Drinking Contest has no winner. If a player passes out as a result of drinking a Drink during a Drinking Contest, that player loses the game, but does not split their Gold among the other players until after the Drinking Contest is completed.

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